I set this up so that I can ramble on about my lead (and plastic) mountain, my endless gaming, miniature, and terrain projects, and other

insights into various games.



You'll find lots of 'pretty pictures', various modeling techniques, and hopefully some inspiration for your own lead pile. You're bound to

find something amongst my games and photos that interests you.



Sit back, open a cold one, and enjoy.


If you need something, feel free to contact me at: dglennjr at yah00 dot com









Friday, May 25, 2012

Skirmish at Thlo-no-ta-sassy River (Flintlake Creek), Take two.

(Woohoo, post #100 and counting!)

Here is another game of the Battle of "Flintlake Creek" using the Brother Against Brother (BAB) rules.

The US detachment abandons Fort Alabama (Fort Foster) and heads south along the Fort King Highway to Fort Brooke (Tampa, FL). On April 27, 1836, as the column of troops cross the Thlo-no-ta-sassy River (Flintlake Creek) and into an open prairie, Seminoles hidden in the creek bed open fire on the regulars.

 Mistake #1: The U.S. troops slow down, and deploy on the flanks, on both sides of the river, rather than keep moving to the other end of the board.

 The Seminoles are about to open a severe volley into the U.S. troops investigating the woods on the left.  The lone Florida Militia unit doesn't realize that they area about to be wiped out by a lethal round of Seminole rifle fire.

 Seminoles are swapping shots and withdrawing further into the woods. As a variant with this set of rules and Seminole tactics, the Seminoles have degrading fire (an additional -1 cumulative) each turn they fire to represent the fouled guns and lack of ammo support.  Therefore, their rifle fire is essentially useless after 3 shots, but can still fight in deadly hand-to-hand fighting.

 Again, more wasted time by the U.S. troops as they unlimber the gun, load it, and then fire it.
(A 3-turn process.) 

 A unit of hidden Seminoles rises up out of the grassland prairie to fire on the approaching 'white man'.

The only Melee of the game. After receiving casualties, the U.S. troops were able to break contact and shoot down the remainder of the Seminoles as they were relatively stuck where they were, loading and firing, while their squad leader was dead.  

A good volley fire by the U.S. troops attempts to clear the road to the front. The U.S. will end up with a marginal victory and wagons full of wounded as they make their way south towards Ft. Brooke, located adjacent to Tampa City.

4 comments:

  1. I've been tempted doing BvB Seminole War! Great looking game! Go Noles!

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  2. Yes, there's plenty available in both 28mm and 15mm. I only chose to do them in 28mm because all of my 'black powder skirmish level' games are in 28mm. (ACW, Sem, Wild West, and future AWI and Nappy projects.)

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  3. Do you have certain period rules for BaB? If so, I would love to see them!

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    Replies
    1. I pretty much use the BAB rules straight up. The only 2 house rules I use are (1) stats for the single, 6lb gun that often accompanies the infantry (The rules usually make you use 2 field pieces) and (2) I degrade the Seminole firepower after each time they fire by -1 cumulative. Therefore, after about the 3rd shot, the Seminole unit can't fire any longer. (They never cleaned/cleared their guns during a battle, but rather left the engagement.)

      Delete